attribute vec3 vaCoord;
attribute vec2 vaTexCoord0;
attribute vec4 vaColor;
varying vec2 texCoord0;
varying vec4 vColor;
uniform mat4 uModelViewProj;

void main(void)
{
  texCoord0 = vaTexCoord0;
  vColor = vaColor;
  gl_Position = uModelViewProj * vec4(vaCoord, 1.0);
}
